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Drills for the miss

Every fault in a report maps here. Search the library, then jump to YouTube for more from tour coaches.

Me and My Golf · 0:26

Rehearses dropping the club from the inside so the downswing isn't over the top.

  1. 1Take the club to the top.
  2. 2Pump twice down to delivery, feeling the club drop behind you.
  3. 3On the third motion, swing through without throwing the hands out.
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Me and My Golf · 0:45

Stops the shoulders spinning first. Pressure shifts, then the arms can fall on plane.

  1. 1Set an alignment stick on the target line just outside the ball.
  2. 2Rehearse a small bump of pressure into the lead side.
  3. 3Let the arms drop so the shaft points inside the stick, then rotate.
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Me and My Golf · 0:38

Gives the club a physical inside slot so you cannot throw it over the top.

  1. 1Stand a bag or headcover a foot behind the ball, slightly outside the line.
  2. 2Swing back wide, then drop the club inside the bag.
  3. 3If you clip the bag, you came over it.
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Me and My Golf · 16:00

Cleans up aim, grip, and low point so irons compress instead of scoop.

  1. 1Check aim with an intermediate target.
  2. 2Neutralize the grip so the face can square without a flip.
  3. 3Brush the turf after the ball — low point in front.
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Me and My Golf · 1:16

More trail-arm depth at the top gives the club room to shallow without standing up.

  1. 1At the top, the butt of the club should sit behind the toe line.
  2. 2Start down by letting the arms fall, not by spinning the chest.
  3. 3Keep the trail glute against a wall or bag as you rotate.
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PINHIGH library · Range

Early extension stands you up and throws the path left. The wall keeps the pelvis back.

  1. 1Set up with your trail glute lightly against a wall or bag.
  2. 2Make half swings without losing contact until after impact.
  3. 3Feel the chest rotate around a stable spine, not toward the ball.

PINHIGH library · Range

Separating the hands makes it almost impossible to scoop. You learn shaft lean.

  1. 1Split the hands two inches on the grip.
  2. 2Hit 30–50 yard shots with the logo of the glove facing the target at impact.
  3. 3Turf should come out after the ball.

PINHIGH library · Range

Wedge scoring is a length-of-swing problem, not a hit-harder problem.

  1. 19 o'clock, 10:30, and full for each wedge.
  2. 2Record carry, not total, on a quiet day.
  3. 3Build a three-number chart per club and never guess on the course.

PINHIGH library · Green

Chipping is a landing-spot skill. Pick the spot, then choose the club that rolls the rest.

  1. 1Toss a towel 3–6 feet on the green.
  2. 2Land every chip on the towel with three different clubs.
  3. 3Watch rollout — that is how you pick the club on the course.

PINHIGH library · Green

Taking the trail hand off kills the scoop and teaches the lead wrist to stay stable.

  1. 1Chip with the lead hand only, then both hands with zero extra wrist.
  2. 2Chest turns through; the clubhead never passes the hands early.
  3. 3Brush, don't stab.

Aussie Golf Pros · 4:00

Bunker shots are won at the entry point. Practice hitting a line, not the ball.

  1. 1Draw a line in the sand and set the ball two inches in front of it.
  2. 2Splash the line. The divot should be about a shoe long.
  3. 3Accelerate — sand eats speed.
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Me and My Golf · 1:53

Farther behind the ball = more sand, shorter flight. Closer = more spin and run.

  1. 1Mark three lines: clubhead behind, two inches, one inch.
  2. 2Same swing speed, different entry.
  3. 3Learn which splash gives you get-out, control, and spin.
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The Art of Simple Golf · 3:10

A square or shut face digs. An open face lets the bounce skip through the sand.

  1. 1Open the face first, then take your grip.
  2. 2Aim the body left of the target, face at the flag.
  3. 3Feel the trailing edge skim, not the leading edge dig.
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PINHIGH library · Range

A punch is a setup shot. Ball back, pressure forward, low finish — then just turn.

  1. 1Ball just back of center, hands ahead, 60% pressure on the lead foot.
  2. 2Three-quarter backswing, abbreviate the finish below the shoulders.
  3. 3Hold the finish and check that the shaft is pointing at the target, low.

Phil Kenyon Putting · 2:03

If it does not start on the line, break and speed never get a chance.

  1. 1Build a gate 11 inches in front of the ball, just wider than the ball.
  2. 2Roll putts of mixed length through the same gate.
  3. 3Tighten the gate to half a degree of error when you are making it.
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Golf Smart Academy · 4:00

A true roll tells you the face was square. A wobble is face or path.

  1. 1Aim a yardstick at your start line.
  2. 2Rest the ball on the stick and roll it the full length.
  3. 3Watch the line on the ball — it should tumble, not wobble.

Malaska Golf · 9:37

Zero-tolerance tees give honest feedback on face angle at impact.

  1. 1Set two tees a ball-width apart on the start line.
  2. 2Start the ball between them. Clip a tee and you know which way the face was.
  3. 3Add speed variety after the line is true.
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PINHIGH library · Green

Tour putting is roughly two counts back, one through. A jab or a stall both miss short.

  1. 1Set a metronome at 72–80 bpm, or use PINHIGH's putting lab.
  2. 2Backswing two beats, through-stroke one beat.
  3. 3The putter should be fastest just after impact, not at the start.

PINHIGH library · Green

Most three-putts are speed, not line. Train the backswing length to the putt length.

  1. 1Tee markers at 10, 20, 30, and 40 feet.
  2. 2Leave every ball in a three-foot circle past the hole — never short.
  3. 3Change one variable only: backswing length.